Low Poly 3D Orthographic Scenes - Western Theme
Modelled in Autodesk Maya
Textures made using Substance Alchemist, Substance Painter,
and Adobe Photoshop
Textures made using Substance Alchemist, Substance Painter,
and Adobe Photoshop
Below are my submissions for the Skills Canada 2021 Provincial and National competitions in the category
50 - 3D Digital Game Art. Both competitions were timed and included an asset list as well as a limited number of materials. I placed Gold in the Provincial competition, which allowed me to continue competing at the National level, where I also placed Gold.
50 - 3D Digital Game Art. Both competitions were timed and included an asset list as well as a limited number of materials. I placed Gold in the Provincial competition, which allowed me to continue competing at the National level, where I also placed Gold.
Any errors that I have been made aware of remain in the Sketchfab scenes to accurately display the scenes as they were graded for the competitions.
Rendered using IRay in Substance Painter
Above is my submission for the Skills Canada 2021 Newfoundland and Labrador 6-hour Provincial Competition. The theme for this competition was the lobby of a Western Inn.
For this competition, I had some base materials made ahead of time from my own photographs using Substance Alchemist. Those materials were applied and further worked on in Substance Painter.
Below is my submission for the Skills Canada 2021 10-hour National competition which took place over two days. The theme for this competition was a Western Sheriff's Jail, and required the inclusion of one hard-body animation.
All materials were made during the competition. I used mainly my own photos, apart from a corrugated metal texture that was found on Textures.com, and Substance Alchemist to create my tiling materials for the competition. Those textures were applied and continued to be worked on in Substance Painter. Final details were added in Adobe Photoshop.
Rendered using IRay in Substance Painter