St. Pat's Church Stage - Rendered in Blender
St. Pat's Church Stage - Rendered in Blender
St. Pat's Church Stage - Wireframe and Textures
St. Pat's Church Stage - Wireframe and Textures
St. Pat's Church Balcony and Front Door - Rendered in Blender
St. Pat's Church Balcony and Front Door - Rendered in Blender
St. Pat's Church Balcony and Front Door - Mesh, Wireframe, and Textures
St. Pat's Church Balcony and Front Door - Mesh, Wireframe, and Textures
Britches' Stilt Shack - Exterior
Britches' Stilt Shack - Exterior
Britches' Stilt Shack - Interior
Britches' Stilt Shack - Interior
Britches' Stilt Shack - Wireframe
Britches' Stilt Shack - Wireframe
Fyne's Way Home - Shovel
Fyne's Way Home - Shovel
Fyne's Way Home - Mother's Locket
Fyne's Way Home - Mother's Locket
Fyne's Way Home - Coin Tails
Fyne's Way Home - Coin Tails
Fyne's Way Home - Coin Heads
Fyne's Way Home - Coin Heads
Fyne's Way Home - Matches
Fyne's Way Home - Matches
Fyne's Way Home - Apple
Fyne's Way Home - Apple
Rendered with Cycles in Blender, edited in Photoshop
Gros Morne Summer Music - Fyne's Way Home
Experimental Virtual Production Theatre Production - November 2022
Fyne's Way Home is a blended-environment performance and interactive experience by Gros Morne Summer Music
Environment Art by Keely Whelan 
UI Art by Keely Whelan
Unreal Engine Development by Nicholas Stacey
Website
Music by Robert Humber
Website​​​​​​​
Continuing on the work done last year for Mummer's Journey, GMSM recruited me again to work on the interior of their main performance space- St. Pat's Church in Woody Point- as well as bring the virtual town into the summer months.
Additionally, we began some experimental work blending live perfomance and virtual gaming spaces to create Fyne's Way Home, a virtual production piece about palliative care, the end-of-life journey, and coming home.

Additional Work

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